A traditional Nordic mountain chalet turned Khajiiti guild hall. It provides a suitable environment for Khajiit roleplay with sizeable indoor and outdoor real estate: a huge Nordic-styled main hall with “a pinch of moon-sugar and the uncanny warm touch of the southern sands”, tavern/bar, lounge/skooma den, shrine, office/library with meeting table, ample dormitory, hot springs pool and river, theatre, arena, workshop and other amenities.
Homestead: Antiquarian’s Alpine Gallery
Population Limit: 12
Faction: Aldmeri Dominion
Location: Skyrim, Hjaalmarch Hold, south of Morthal (exactly were it stands in-game)
Monster Policy: Hidden Monsters Allowed
In-Character roles: Guild hall as primary role but it can assume other roles, all within its IC conceptualization, specifically an Elsweyrian ’embassy building’ within Skyrim, a Khajiiti communal house where the local Khajiit (and visitors) can gather, a safe trading hub where caravanners host market days and take shelter, a place to hold festivities and revelries of all sorts, tavern/inn and even a place of worship for Khajiit;
All Images: https://imgur.com/a/mRKxxvL