Feeling brave? Why not see if you can find your way through this spooky haunted hedge maze? Creepy surprises lurk around every corner, determined to keep you from claiming the rumored prize at the end of the maze…
A remote Northern Elsweyr Outlaw’s Refuge hidden among the many slot canyons of Anequina’s Prowl greenlands, the spot has been a favorite by small groups of hunters and smugglers over the years of the Euraxian rebellion and still proves its worth. Hidden away in a repurposed set of ancient Elsweyrian ruins, it houses a tavern, a fence-shoppe, a surgeon, and a crafter’s workshop.
Local legends say that during one of the many Imperial incursions into Black Marsh, a desperate Saxhleel tribe called upon their Hist tree to free their home of invaders. In its last bit of strength, the Hist burst forth its roots and entangled the surrounding barracks, pulling friend and foe alike beneath the earth. The resulting crater sat dormant for years, until a budding tribe claimed to have been called to the site by a curious new sapling rooted within the husk of its predecessor.
Prior to the Three Banners War, this dockyard was a lively port of merchants and mariners. But in the years since, much of the surrounding neighborhood has become abandoned as locals fled or were conscripted to fight. Recently a group of lowly orcish sailors calling themselves the Brinetusk Boys have laid claim to these rundown docks. “Port Brinetusk” welcomes all prospective business—on the pier or within their renovated basement brawl pit—so long as it’s outside the eye of the local milita.
The upper floors of an eccentric mage’s tower. Filled with knowledge and relics of various cultures and purposes.
A foreboding Dunmeri manor turned Daedric cult residency, this chateau is open to all potential visitors ((IC and OOC)), so long as they do not wish harm to those within the walls. The chateau houses the Conscripts of the Daedra, a unique multi-cultural cult (guild) that aims to see the will of the Daedric Princes on Nirn.