Dead Man’s Crater

Local legends say that during one of the many Imperial incursions into Black Marsh, a desperate Saxhleel tribe called upon their Hist tree to free their home of invaders. In its last bit of strength, the Hist burst forth its roots and entangled the surrounding barracks, pulling friend and foe alike beneath the earth. The resulting crater sat dormant for years, until a budding tribe claimed to have been called to the site by a curious new sapling rooted within the husk of its predecessor.

Port Brinetusk

Prior to the Three Banners War, this dockyard was a lively port of merchants and mariners. But in the years since, much of the surrounding neighborhood has become abandoned as locals fled or were conscripted to fight. Recently a group of lowly orcish sailors calling themselves the Brinetusk Boys have laid claim to these rundown docks. “Port Brinetusk” welcomes all prospective business⁠—on the pier or within their renovated basement brawl pit⁠—so long as it’s outside the eye of the local milita.

Daedric Cult HQ

A foreboding Dunmeri manor turned Daedric cult residency, this chateau is open to all potential visitors ((IC and OOC)), so long as they do not wish harm to those within the walls. The chateau houses the Conscripts of the Daedra, a unique multi-cultural cult (guild) that aims to see the will of the Daedric Princes on Nirn.

Cyrodiilic Forest Road

A road that meanders through a forest in Cyrodiil (though it can be used to represent other areas), this pathway has all of the usual things one might find in the wilds of the Heartland. This house represents a public space open to anyone who may want to have their group travel through a forested area.

Strayhome Cottage

One of the many types of living quarters found along the streets of the southern Elsweyr port of Strayhome, and the more common in size. For many homeowners in town, their time is spent out in the markets or on the roads, so what’s locked in doors is only what’s necessary.

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