Old Underkeep

Overkeep Lookout once stood tall; perched along the Cambray Hills of Glenumbra, and stationed by loyal soldiers of Daggerfall. After decades of encroaching marshland eroded away much of its foundation, eventually the earth gave way and swallowed the fort deep below almost without a trace, save for a lone tower peaking out from the rubble. Sensing opportunity with just touch of rebranding, the local thieves guild set up shop within its cavernous remains.

The Sweet-Tooth and Fisher Inn

A remote Northern Elsweyr Outlaw’s Refuge hidden among the many slot canyons of Anequina’s Prowl greenlands, the spot has been a favorite by small groups of hunters and smugglers over the years of the Euraxian rebellion and still proves its worth. Hidden away in a repurposed set of ancient Elsweyrian ruins, it houses a tavern, a fence-shoppe, a surgeon, and a crafter’s workshop.

Dead Man’s Crater

Local legends say that during one of the many Imperial incursions into Black Marsh, a desperate Saxhleel tribe called upon their Hist tree to free their home of invaders. In its last bit of strength, the Hist burst forth its roots and entangled the surrounding barracks, pulling friend and foe alike beneath the earth. The resulting crater sat dormant for years, until a budding tribe claimed to have been called to the site by a curious new sapling rooted within the husk of its predecessor.

Daedric Cult HQ

A foreboding Dunmeri manor turned Daedric cult residency, this chateau is open to all potential visitors ((IC and OOC)), so long as they do not wish harm to those within the walls. The chateau houses the Conscripts of the Daedra, a unique multi-cultural cult (guild) that aims to see the will of the Daedric Princes on Nirn.

Backwash Bay

Somewhere off the south shores sits an unnamed, unmarked island. Stories tell of a pirate crew from Elsweyr, so desperate in their search for gold that they pledged their souls to the whispers of the island in exchange for a promise of fortune. Since then, a volcano has rendered the surrounding area an inhospitable wasteland, save for one small inlet housing the husked remnants of the crew and their ramshackle bazaar… forever eager to reap the rewards of whatever—or whoever—washes ashore.

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