The harbor of Wenyayasel is a thriving port of free trade between the many nations both along the Strid River and bordering the Abecean Sea. So long as a ship is willing to pay the small docking fee they’re free to have their ship repaired here or trade in any cargo they may have.
The inner Wenayasel is carved out of the top level of the Ayleid ruins burrowed the island its on. In this section you will find the ruin’s inner chambers where part of the rock ceiling has fallen away, leaving parts of the area exposed to the sunlight outside. Here magical energy seems to course through the walls, feeding any plants found within. The inner town contains both local specialty shop and more municipal locations. It is the heart of the town where people gather for public discussion.
A traditional nordic mountain chalet turned khajiiti guild hall. It provides a suitable environment for Khajiit roleplay with sizeable indoor and outdoor real estate: a huge nordic-styled main hall with “a pinch of moon-sugar and the uncanny warm touch of the southern sands”, tavern/bar, lounge/skooma den, shrine, office/library with meeting table, ample dormitory, hot springs pool and river, theatre, arena, workshop and other amenities.
A remote Northern Elsweyr Outlaw’s Refuge hidden among the many slot canyons of Anequina’s Prowl greenlands, the spot has been a favorite by small groups of hunters and smugglers over the years of the Euraxian rebellion and still proves its worth. Hidden away in a repurposed set of ancient Elsweyrian ruins, it houses a tavern, a fence-shoppe, a surgeon, and a crafter’s workshop.
A small village tucked neatly away from the outside world. Open to the public. Join this strange, yet welcoming and care-free Bosmer tribe in local food, drink or maybe something a little stronger if you dare… Find guides, do some small trading, or just relax with the locals. Atmosphere includes a tavern, communal living quarters, outdoor stage/entertainment area, pockets of ritual-esque sites, jungle overgrowth, and some slice of life décor.
The Weeping Willow Inn is a front for Imperial Refugees to find a safe place. Rest their feet, wash their wounds, get medical attention all the while contracted with a member of the Thieves Guild to provide false paperwork that they can pass as ‘Nords’ or ‘Bretons’ to find a new homeland until the war is over. The papers giving the refugee a few writs of citizenship and past work experience to make it easier to meld into their chosen society.